MusicFX
While the system provided a democratic music selection process, it was not necessarily the most egalitarian approach. A later [simulated] version of the system uses a multi-agent market-based economy to allocate influence within the environment, where the inhabitants who like the music being played pay the inhabitants who do not like that music. Over time, people who are continually subjected to music they don't like can accrue enough capital to pay for music they do like. In effect, the original version tries to please most of the people all of the time, whereas the later version tries to please all of the people some of the time. Publications, Presentations, Videos and Press
Personalization and Collectivization at the Intersection of the Virtual and Physical Worlds
A Multi-Agent System for Meting Out Influence in an Intelligent Environment
MusicFX: An Arbiter of Group Preferences for Computer Supported Collaborative Workouts MusicFX: An Arbiter of Group Preferences for Computer Supported Collaborative Workouts (CSCW98)
View more presentations from gumption. MusicFX was featured in the Chicago Sun-Times (Programmer's music system takes requests, 19 July 1999) and won a Nova 7 Award for Innovative Excellence, from Fitness Management Magazine in January 1999. |