Overview
Most environments are
passive: deaf, dumb and blind, unaware of their
inhabitants and unable to assist them in a meaningful way.
However, with the advent of ubiquitous computing—ever
smaller, cheaper and faster computational devices embedded
in a growing variety of "smart" objects—it is becoming
increasingly possible to create active
environments: physical spaces that can sense and respond
appropriately to the people and activities taking place
within them.
As computers increasingly
move away from the desktop and are embedded into other
artifacts within the spaces we occupy, we see a new
paradigm of human-computer interaction emerging, wherein
people are not so much seen as users of computers
but as inhabitants of environments. Furthermore,
computer applications will increasingly migrate from the
foreground of our attention, providing tools that
help us accomplish our tasks, into the background,
affecting aspects of our environment at the periphery of
our attention.
A number of researchers are
investigating how environments can sense and respond to
individuals, e.g., desktop computer applications (such
as screen savers) that react to the presence or absence of
their owners. However, we spend much of our time together
with others with in shared environments; the Active
Environments research agenda stands apart in its focus of
exploring how physical spaces can sense and respond to
groups of inhabitants.